Julian Protectorate
The Julian Protectorate is a confederation of confederations that formed in response to Imperial aggressiveness during the Julian War (175 to 191). Individual states range broadly in size, many being only countries on balkanized worlds.
All conduct their own diplomacy and keep their own armed forces, giving little power to the central authority on Asimikigir (Amdukan 0223).
The protectorate, however, does give structure to the community of states. It mediates disputes, provides a set of interstellar laws, and promotes communication and cooperation. It also has a standing armed service used for patrols and in crisis situations.
Supplement PO3: The Space Atlas
The borders of the Julian Protectorate are not easy to define, since membership in the protectorate varies by degrees. Until recently, Imperial cartographers drew the protectorate as a state on the four corners of Mendan, Amdukan, Empty Quarter, and Antares Sectors. This is the Julian core, but some isolated "associate member" worlds exist as far away as Windhorn Sector.
The spinward half of the Julian Protectorate is by far more active commercially. Here lies the Mendan Main used by Vilani traders for millennia. More importantly, this is where the protectorate interfaces with the Imperium, Gashikan, and Vargr trade routes leading all the way to Lair (Provence 2402).
The protectorate's trailing half overlaps much of the region known as the Vargr Enclaves, a less dynamic region of Vargr space. Worlds here tend to remain independent of an interstellar community except for direct membership in the Julian bloc. The inhabitants here lack significant neighbors other than the K'kree, who regard Julians coldly, at best.
Amdukan Political Map (Large - 406KB)
While Vargr and humans populate the Julian sectors in almost equal proportion, the distribution is not homogeneous. Individual world populations vary widely in their human/Vargr ratios. As a rule, though, Vargr are less common closer to Gashikan Sector.
Other races also exist in the protectorate, but humans and Vargr clearly predominate. Most others tend to remain on their respective homeworlds. Two additional races also play an interstellar role: a large, somewhat aggressive saurian race called the Hhkar and, to a lesser degree, the Bwaps.
Credits
Most of the material about the Julian Protectorate has been borrowed from BeRKA's excellent website The Zhodani Base, other material came from Michael Mikesh's excellent The Julian Protectorate article, which was done for the HIWG. The credits below this are also (paraphrased) from Bherka's website.
The star names and UWP data for Amdukan sector were created by the HIWG. The Hhkar are
from Challenge 52. Much of the information on the Julian Protectorate
is adapted from "Vilani_and_Vargr", Digest Group Publications, and from
information on Mendan Sector in Challenge 49, Game Designer's Workshop.
|
Julian Protectorate
An area once within the First Imperium's boundaries, the Protectorate was settled during the Second Imperium by Solomani traders, and in the Third Imperium by Vargr.
Alien Races
A summary of the various alien races to be met within the Protectorate.
Campaign Setting
A campaign setting for use with any version of Traveller.
Chronology
A brief chronology of the Protectorate.
Julian War
The war that caused the Julian Protectorates to be formed.
Member States
The major member states of the Protectorate.
Menderes Corporation
The corporation that is the power behind the Protectorate.
Star Legion
The Protectorate's armed forces.
Miscellaneous Facts
Here are some miscellaneous facts about the Protectorate.
Official Language
Galanglic; specifically a broad dialect called Transform. The roots of Transform extend back to the Rule of Man and Transform's spread and promotion by the Scorpion Company. During the Third Imperium, the dialect evolved slightly to accommodate Vargr.
Currency
Julian Star; 1 corresponds to approximately 1 Imperial Credit. Abbreviations are:
250 Stars = 250 Sr
250 KiloStars =
250 KSr
250 MegaStars = 250 MSr
|