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Falkayn.com - Aliens
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  by Angus McDonald
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Alien Races

There are a number of major and minor alien races within the Julian Protectorate. Some of the more common, or noteworthy ones are mentioned here.

Vilani/Solomani
At the height of Ziru Sirka dominance, most of Meshan, Mendan, and Amdukan sectors were under the control of the Vilani Makhidarun bureau, with some control of the Mendan Main and its surrounds shared with other bureaux. These areas, along with the rest of the Ziru Sirka, fell under the control of the Rule of Man at the conclusion of the Interstellar Wars, but even before that time, the area served to attract Solomani traders. The influx of Solomani traders increased during the Rule of Man, and their experience and familiarity with the area came to the notice of Emperor Hiroshi II, who appointed such individuals to planetary administration, replacing the military administration of the area.


Scorpion Company Logo
In addition to the appointment of experienced traders as planetary governors, a Solomani development company, Scorpion, in cooperation with the Vilani Sharurshid bureau, recruited colonists for the development of the Antarean region. These two factors contributed to a vibrant, thriving region which prospered while the rest of the empire decayed.

Vargr
As the Rule of Man decayed, Vargr settlers, who had obtained Jump drive from the Vilani in Corridor and Windhorn sectors, finally rounded the coreward end of the Windhorn Rift and entered the area. While initial reaction was positive (the Vargr were viewed as a potentially useful resource), raiders and corsairs inevitably followed, and just as inevitably, conflict between human and Vargr resulted. This conflict did little to build trust between the races, but remained relatively low-key until the spark of the Sack of Gashikan.

Panet Relationships
On Asimikigir itself, integration and harmonious relations between Human and Vargr have progressed farther than anywhere else in the Asimikigir Confederation, or indeed in the Protectorate itself. On most other worlds, individual relationships between Human and Vargr are often friendly; it is unusual for them to progress beyond that to intimate (in a non-sexual sense). On Asimikigir, it is common for Human and Vargr to achieve a relationship whose closeness is matched elsewhere only in the relationship between a person and a pet - except that in the case of the relationship between a Human and a Vargr, there is no sense of one member of the relationship being in any way subordinate to the other. This relationship is referred to as the 'panet' relationship, possibly from 'comPANion/pET'.

The panet relationship has been described as a recognition of the fact that Humans and Vargr like each other, fundamentally. Those who accept the panet relationship as 'natural' point to the close relationship between Humans and non-sophont canines that started on Earth in prehistoric times, and which continues to this day. They suggest that the same psychological factors that operated to bring Humans and canines together on Earth continue to operate to bring Human and Vargr together; the fact that Vargr are sophonts as well adds an additional measure of respect that does not normally exist in the relationship with non-sophont canines, but in no way reduces the fundamental attraction between the two species.

A Human and a Vargr in a panet relationship are free within certain relatively loose social limits to engage in behavior that might be considered "shocking" by either Humans or Vargr elsewhere. For example, the Human member of the relationship may be seen to scratch or rub the Vargr member much as might be done to a non-sophont dog, and the Vargr will enjoy it; similarly, it is not unusual to see the Vargr member of a panet relationship to greet the Human member after a prolonged separation by placing his/her hands on the Human's shoulders and licking the Human's face enthusiastically.

The panet relationship is part of the "social scene" on Asimikigir; certain social functions require that an attendee bring a panet, much as others require a spouse or a friend of a particular type.

Members of a panet relationship often also have close relationships with others of their own species; in both Human and Vargr families, one or both parents may have panets, who are considered "part of the family", acting in the role of perhaps a "favorite uncle". The result of these interlocked relationships is an "extended family" containing members of both species; it has been noted by psychologists of both species that the children of both species in such extended families are more likely to form panet relationships, and at an earlier age, than those who are not as exposed to panet relationships.

Hhkar
The Hhkar are known to have been a spacefaring race for longer than any other sophont race in Charted Space. Several worlds in what is now Hikaru Subsector have extensive pyramidal ruins, the youngest of which is over ten thousand years old. The most extensive of these ruins was found during the Vilani Imperium period, on Urinir (since renamed Skkyhrk by the Hhkar, upon their return). It was thought that the race that built those ruins had been destroyed by plague; the return of the Hhkar near the end of the Long Night, in -222, came as a shock to the Vargr who inhabited that planet.

Hhkar starflight was not based on jump drive; they acquired jump drive from the Vargr upon their return. The Hhkar migrations were done via regular space ships operating at relativistic velocities and fueled by ramscoops. The reason for the migrations - and the return - are unknown; the Hhkar have shown no willingness to discuss the issue.

Current hypotheses, based on the limited information that xenologists have been able to obtain, mostly from traditional stories and religious writings of the Hhkar, suggest that the Hhkar homeworld of Ssrar (location unknown) was geologically violent. This forced the Hhkar to develop a nomadic culture, although they did develop the practice of building permanent structures. These structures were left intact when a Hhkar ssaaahk (clan or race) migrated away, and were often used by ssaaahk that later entered the area, or by the original builders if they returned to the area even centuries later. There is a certain amound of reverence for such structures; very little is done to change them when they are reused.

The nomadic culture, coupled with increasing population, made competition between ssaaahk, and eventually war between them, increasingly common. To reduce conflict, a system of dominant and subordinate ssaaahk was developed, paralleling in many ways the structure of dominant and subordinate clans among the Aslan.

Because of the lengthy period in which the Hhkar culture adapted to being spaceborne, many Hhkar today still prefer to live shipboard, in orbital cities. Many of these cities are jump-capable, allowing the residents to maintain their nomadic lifestyle, although they tend to remain within or very near the Hhkar Sphere.

For reasons unknown, the Hhkar left their homeworld around -50,000, and colonized other worlds, including Urinir and nearby worlds. Again, there is no indication of a reason for leaving them around -10,000, and no indication of why they chose to return in -222 (or, more accurately, why other Hhkar ssaaahk chose to occupy the worlds at that time). The Hhkar recolonization of -222 originally aimed to exterminate completely the human and Vargr society present on the world; Vargr emissaries were able to negotiate a complete surrender after three years of war. The terms of surrender included the destruction of non-productive members of the society (the elderly, the disabled, and the unemployed); a total ban on new births was also part of the terms. Today, there is only a small population of (Vargr) non-Hhkar present on the planet; these are descendants of original inhabitants who rejected the surrender to the Hhkar and went into hiding. They remain for the most part in subterranean tunnels; the Hhkar do not actively hunt them down, but they are killed on sight.

Over the next 500 years, the Hhkar expanded their sphere of occupied worlds, following similar patterns. The expansion was brought to a halt in 377, when Commodore David Lindquist of the Star Legion was able to almost defeat the Hhkar at Kargan; the Hhkar were so impressed by Lindquist's tenacity and cleverness that when he was captured, he was given an honorable execution, and the Hhkar withdrew from the system in spite of having been victorious. There were subsequently several skirmished with the Star Legion, but the Hhkar gradually entered a more cooperative relationship with the Protectorate and with the Menderes Corporations. Today, the Menderes Corporations have sizeable industrial holdings within Hhkar territory, all operated by the Hhkar.

Hhkar Physiology and Sociology
Hhkar are evolved from a reptiloid carnivore/killer. They are roughly humanoid in appearance, but still show their origins in the heavy claws at the end of each of their three fingers on each hand, and in the heavy tail used for balance. They stand, walk or run with a forward-leaning posture, tail extended behind them or used as a "third leg" at rest. Like most known reptiloid species, Hhkar possess scales.

The Hhkar show as much variety within their species as do humans. Social relationships are based on a "racial" grouping, called a "ssaaahk", where common characteristics define the group. The ssaaahk has the first loyalty of the individual Hhkar, even above what many humans describe as "loyalty to self" - the needs of the ssaaahk have absolute first priority, and obedience to the ssaaahk and the patriarch thereof are absolute. There is a large group of Hhkar individuals who do not exhibit the racial characteristics that identify them as a member of the ssaaahk into which they were born; these individuals are second-class citizens (raaabr) within Hhkar society. It should be noted that most such individuals are killed as juveniles; the raaabr citizens are those who survive to adulthood and are ejected from their ssaaahk. If they exhibit the characteristics of a different ssaaahk, they may petition for admission to that ssaaahk; it is usually several generations before such a petition is granted. While an individual is an outcast from all ssaaahk, he will generally be found as a servant/employee of a ssaaahk.

Hhkar are adaptable to many tainted atmospheres; while they require oxygen to survive, they prefer atmospheres laden with sulfur compounds that humans would consider heavily polluted, exotic, or worse. They are also capable of thriving in atmospheres that contain other taints as well. In untainted atmospheres, Hhkar must take precautions analogous to those that humans must take in tainted atmospheres.

Hhkar are meat-eaters, but everything we have learned about the Hhkar indicates that meat alone is insufficient to sustain them. The best information available to us indicates that the atmosphere of their original homeworld provided many nutrients through respiration; however, due to geological activity, the availability of those nutrients varied. To correct for this, the Hhkar started inhaling the smoke from burning certain kinds of vegetable matter, sometimes treated with minerals. This allowed more leisure than eating killed animals did, and gradually assumed the social function in Hhkar society that eating does in most human societies. The practice took on additional importance after the Hhkar started settling worlds with alien environments. Social smoking customs among the Hhkar have been adopted by other races in the protectorate; similarly, the Hhkar have adopted some of the customs of the societies that they have come in contact with, and cultivate tobacco and other plants used by humans and Vargr for smoking. Hhkar will almost never be found smoking in the presence of humans or Vargr; many of the substances and compounds that the Hhkar smoke are unpleasant, noxious, or worse to those races.

Hhkar are oviparous, with gestation taking about 21 weeks. Juveniles are lighter of frame and faster and more agile than adults. They are capable of taking a place in society within weeks of hatching, although they do not reach full growth and maturity until age 22. The average adult Hhkar is over 2m in height and masses over 250kg.

Hhkar all begin life as males, changing genders later in life, up to six times throughout their lifespan of almost 200 years. As females, Hhkar enter estrus and mate once per year. A typical clutch contains one to six eggs; these eggs are deposited in a central communal area, heavily guarded, called the "Caves of Life". Juveniles are supervised by females, who will defend them with their lives. The females are also responsible for killing those juveniles deemed deformed, slow to learn, or difficult to control.

Gender change involved biochemical changes that culminate in shedding of the skin. This also has a renewing effect, so that a Hhkar does not suffer from aging effects as most other sophonts do. There are also significant psychological changes involved in a gender change; Hhkar changing genders lose all skills specific to the old gender - but when they change back, those skills are regained.

As demonstrated by the gender change, there is a strong connection between the Hhkar's mental state and his physiological state. The Hhkar have developed or discovered several mental states which induce or enhance physical capabilities or changes, and their medical science and spiritual life is based around the interaction between mind and body. The mental states range from a state of suspended animation, wherein most life processes come to a virtual halt (and do not count against the Hhkar lifespan), through several "dreaming" states, used for different purposes ranging from spiritual insight to logical analysis and decision making, and into a number of fully waking states, ranging from a low-mentation laborer mode up to learning and combat modes. In addition, there are a number of "medical" modes, used to enhance the body's ability to repair a wide variety of injuries and illnesses.

Because of the nature of Hhkar mentality, they rarely use drugs - drugs cause an imbalance between the mind and the body, which results in extreme mental stress and the altering of the consciousness state into any one of several extremely undesirable modes.

Psionic capability among the Hhkar has not been studied. The Hhkar believe that psionics cause the perversion of the soul, and make it impossible to achieve the higher spiritual states of consciousness. Their aversion to psionics is sufficiently strong that a known psionic of any race is guaranteed a violent reaction, whether the powers are actually used or not.

Bwaps (Newts)
Marhaban (Lentuli/Empty Quarter 0426), in the Imperium, is the homeworld of the Bwaps or Newts, a minor alien species that resemble Terrestrial salamanders more than anything else. Newts are regarded as bureaucrats par excellance, and have been since the days of the Vilani Imperium. It is from that time that their presence in the area of the present-day Julian Protectorate dates.

The typical Newt is about 1.4m in height, and masses anywhere from 30 to 50kg. They prefer environments of extremely high humidity, experiencing various levels of discomfort as the humidity drops below 98%. In humidity of less than 25%, a sealed environment suit is required for the Newt to survive; at higher humidities, it will generally suffice for a Newt to wear special garments designed to keep their skin moist.

Newts range in color from yellow-green through green, blue, and brown; each individual Newt has a unique pattern of body markings, generally in a darker shade of their basic body color. In areas of the skin that lack intense coloring, the Newt has a bluish cast, due to blood whose oxygen transporting compound is more analogous to hemocyanin than hemoglobin, being based on copper instead of iron.

Newts are viewed by other species as being obsessed with order and propriety; a Newt takes literally the proverbial phrase 'a place for everything and everything in its place', going to great lengths to ensure that everything is 'just so' and as it should be. Trying to rush a Newt, or encourage one to take 'shortcuts', is quite definitely counterproductive, and will often earn a long lecture on the proprieties of the situation.

Newt social interactions center around their basic philosophy, which is an extension of 'a place for everything and everything in its place'. Much of their time is spent discussing their place in the cosmos, and ascertaining the place in the cosmos of the other. It is their 'obsession' with this philosophy that makes them excellent candidates for any job that requires painstaking care; Newts are found not only as bureaucrats, but as accountants, historians, and scientists in the 'hard' sciences.

Kedepu
The Kedepu (correct plural; the singular and adjectival are both "Kedep") are a Human minor race apparently planted here at around the same time as most other human races were transplanted from Terra. Physically, they are not remarkably different from the human norm, averaging 1.5m in height and 85kg mass.

Mentally, however, they depart radically from the human norm; there is no trace in Kedep society, history, or literature of anything resembling religion or "spirituality", and the incidence of what would be considered mental illness is zero. Additionally, what is considered crime elsewhere is extremely low (less than 5% of the rate on most other worlds), and most of what does occur can be classified as crimes of omission or of negligence. Standardized evaluations of mental ability show that the Kedep are inherently no more (or less) intelligent than most humans, but have a learning rate that is unmatched among all other known human variants.

The Kedepu consider the acquisition of knowledge, and its exchange for other knowledge, to be the most desirable form of recreation, and their entire society is built around that principle, with most Kedep having held several radically different jobs (to learn different skills), and almost every Kedep either learning a new skill or new science, or teaching it - or, not infrequently, both. When first contacted by the Lorean Hegemony, there was some initial confusion - the Kedepu seemed intrigued by the high-tech goods that the Loreans offered to make available to them, but they didn't seem interested in purchasing them. At the same time, discussions to set up a formal trade agreement were eagerly sought by the Kedepu. When it was finally realized that the Kedepu were less interested in the goods themselves than they were in the manufacturing processes, the Loreans understood the cause of confusion, but expressed some reluctance - what would be the benefit to the Loreans if the Kedepu could make the products on their own. The Kedepu took very little time to come up with a solution that surprised the Loreans with its elegance: The Kedepu would pay the Loreans to assist in Kedep technological development by making available to the Loreans all Kedep research data, plus access to Kedep resources in controlled amounts so as not to disrupt either the Kedep society or environment. Additionally, the Kedepu would join the Lorean Hegemony and remit a small royalty from any trade in knowledge or products deriving from Lorean information to the Hegemony.

In order to facilitate the technological development of Kedepar, immigration would be permitted; however, the Kedepu had some concerns about becoming dependent on the Loreans for the technology; this would be unacceptable. The Loreans came up with the basic concepts of the solution; the final agreement on immigration and uplift was reached after years of negotiation, and could be summarized thus:

The population of non-Kedep on Kedepar would be restricted to no more than 35% of the total planetary population.

Mandatory segregation not based strictly on the need for dissimilar physical environments would be absolutely prohibited.

All immigrants would undergo psychological screening; those deemed to have an unhealthy level of xenophobia would be barred from Kedepar (the Kedepu were going to hold out for no xenophobia at all; a discussion and examination of non-Kedep psychology revealed that this was simply unrealistic).

No technology would be introduced to Kedepar that the Kedepu could not adequately maintain with their existing technological base. As part of the introduction of technology to Kedepar, an educational program would be instituted to integrate the new technology into Kedep society. A technology would not be deemed integrated until the Kedepu could produce it without assistance from the Loreans.

Kedepar remains a shining example of what cooperation can achieve; it is expected that in the near future, a new agreement will be negotiated to allow Kedepar to begin uplifting of other planets on the same terms as their uplift.

Navigation
The Julian Protectorate
Alien Races
Campaign Setting
Chronology
Julian War
Member States
Menderes Corporation
Star Legion

Tetusu-Dene Scale
The Tetusu-Dene Scale was developed in the Imperial Spinward Marches as an aid to recognizing Vargr integration into Human societies on the Imperial Core-Spinward frontier. It has been adopted (in slightly modified form) by the Julian Protectorate to recognize the level of integration of societies within the Protectorate.

The Modified Tetusu-Dene Scale is interpreted as follows:

0: Insufficient Contact - The world has not had sufficient contact with the other species for any attitude on interaction to have developed.

1: Total Xenophobia - Members of the dominant species are bent on the extermination of the other. Attempts to extend extermination policies to other worlds will be made.

2: Passive Xenophobia - Murder of the other species when found on the planet is routine, and generally government policy. If political repercussions are involved, deportation may occur. Under no circumstances will an ambassador of the other species be accepted, and relations with states with less xenophobic attitudes are never warm.

3: Enslavement - Members of the other species are regarded as fit only to serve the dominant species as slaves. Importation and breeding is carefully controlled.

4: Alienation - Members of the other species are generally confined to reservations, except where it suits the convenience of the dominant species to permit otherwise. Crimes against the other species by the dominant species are generally not prosecuted; crimes by the other species against the dominant species generally are punished by long terms of imprisonment or forced labor, by extremes of corporal punishment, or by death.

5: Strong Apartheid - Members of the other species are granted limited rights. Some prosecutions of serious crimes against the other species may occur. "Free" movement may be permitted, possibly under a system of travel passes. Participation in government by the other species is barred, and franchise or equivalent is unavailable.

6: Weak Apartheid - Members of the other species are permitted to participate in government, though they may be barred from many higher offices. Franchise or equivalent may be extended, but limited in scope. Many occupations are closed to members of the other species, and restrictions on social activities are common. Facilities provided by the government for use of the other species are inferior to those provided for the use of the dominant species. Segregation is mandatory on the part of the other species, voluntary on the part of the dominant species.

7: Legislative Equality - Members of the other species are not treated differently at law. Segregation of most activities occurs, and may or may not be mandatory.

8: Formal Integration - Legal segregation is nonexistent, and forced segregation of most activities may be illegal. Segregation is either nonexistent or very informal and very limited, and viewed with distaste. Intimate relationships between members of different species are unusual, and meet social resistance.

9: Total Integration - Both species participate in society on a fully equal basis. Deliberate segregation on any level is considered unacceptable, and possibly provocative. Intimate relationships between members of different species are not considered unusual.

The original Tetusu-Dene Scale assumed that, in an unequal relationship between the species, Humans were dominant. As this may not be the case in the Julian Protectorate, Tetusu-Dene evaluations of 7 or less are suffixed with V for Vargr-dominated cultures, or H for Human-dominated cultures.


Website and Images copyright © 2001-2003 Angus McDonald.
Aslan Clan Transports © 1999 Vision Forge Graphics. Used with permission.
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