Campaign Setting
The following describes a campaign setting in the spinward part of Mendan sector, within the Julian Protectorate, around the year 1100. Mendan sector has been chosen because of it's proximity to two of the Protectorate's fiercest foes, the Third Empire of Gashikan and the Third Imperium.
The sector is dominated by the Mendan Main, a long straggle of worlds that crosses it from Rim-Spinward to Core-Trailing, and that links the Third Imperium with the heart of the Protectorate. The campaign is located off this main, in order to give the players a smaller area to remain within, and yet is centrally located to the political and military struggles that all of Mendan is focused on.
UWP Note: Second Survey (2S) UWP data is as at 1065, updated with collapse of the Second Empire of Gashikan in 1070 (i.e. canon material from Challenge 49). Modified UWP data is from Star Legion Farguard (FG) archives and is current as of 1100 (i.e. new Falkayn.com stuff).
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Kupid Cluster
The Kupid cluster is a small gaggle of systems around the famous Kupid system, in the center of the subsector named after it. These systems give a fairly good idea of the sort of variety found in systems across the Protectorate, other worlds in the subsector are also detailed below.
Irisi (1315)
2S: A530363-C De Lo Ni Po 903 Commonwealth of Mendan
FG: A530463-C De Ni Po 303
Irisi is a flourishing colony from Kupid on an inhospitable world. The colony is approximately 150 years old and has grown beyond the critical mass required to be self-sustaining.
Kupid (1316)
2S: A99A978-C Hi In Wa Cp 422 Commonwealth of Mendan
FG: A99A9C7-E Hi In Wa Cp 522
Kupid is the subsector capital for the Commonwealth of Mendan. It is a water world, rich in natural resources and native aquatic lifeforms. The 2S incorrectly specified the world's government, law and tech levels, this was likely due to a massive misinformation campaign coordinated by the Farguard. The local atmosphere is tainted by a sea-based lifeform which uses air currents as part of its reproductive cycle, during certain seasons it is advisable to wear air-filters in order to avoid possible lung infections which are mostly harmless.
There is a Star Legion (Navy, Marines, Farguard) base here.
Umasur (1317)
2S: B888449-7 Ni 534 Commonwealth of Mendan
FG: B888648-A Ni 334
Umasur is a growing world currently being uplifted from a post-apocalyptic mess into a modern star system. The mainworld has great potential, with significant natural resources, but a lack of industry infrastructure prevented the locals from developing further. New technology has been introduced in a controlled fashion, with a focus on the re-training of the local population. Some limited immigration, along with financial incentives to have children have helped increase the population well beyond 2S figures.
There is a Star Legion (Farguard) base here.
Giinurmuu (1417)
2S: B200411-B Ni Va 303 Commonwealth of Mendan
FG: B200519-B Ni Va 603
Giinurmuu is a star system that would be unsettled were it not for the substantial mineral resources found in the satellites of it's three gas giants. The mainworld is actually identified as the mining base situated near the main exit jump point. Most of the system's miners work for Menderes Corporation's Resource Development Division, which maintains the mining base as a central processing and shipment station. Regular shipments of processed ore depart the station regularly. Giinurmuu Station maintains a small shipyard to custom build and fix in-system mining craft, and also sports recreation facilities and dependent quarters for the local miners.
There is a Star Legion (Navy) base here.
Kakigun (1517)
2S: C7AA653-7 Fl Ni Wa R 904 Commonwealth of Mendan
FG: C7AA570-6 Fl Ni R 704
Kakigun is currently under Star Legion interdiction. Several racial conflicts, perhaps engineered by Gashikan operatives, have turned this world into veritable minefield of racial hatred. Commonwealth of Mendan representatives were unable to get the feuding factions to disarm or ceasefire and so requested Star Legion involvement. Due to Kakigun's exotic methane atmosphere, most of the population live in small cities on the few landmasses available. Since the interdiction the situation has worsened, with a noticeable drop in tech level and civilized behaviour.
Summit (1518)
2S: C9D87CC-5 Fl A 304 Julian Protectorate - Unincorporated
FG: C9D874A-9 Fl 504
Summit is a very large world, with large habitable areas on the uppermost peaks of several massive mountain ranges (hence the world's name). Whilst during the 2S the world carried an Amber rating for travelers, negotiations between the local governments and the Julian Protectorate have borne fruit and it is a far safer place to visit now (although the law levels is still very high). Anti-Vargr sentiment has been reduced, although Vargr visitors are usually warned that locals still have quaint notions about the psychology of their Vargr neighbours.
There is a Star Legion (Marines, Farguard) base here.
Didagud (1617)
2S: E647577-4 Ag Ni 701 Commonwealth of Mendan
FG: D657677-5 Ag Ni 301
The 2S diagnosed Didagud's atmosphere as tainted, due mainly to the high reliance on coal burning for power and heating requirements. The Commonwealth of Mendan has identified Didagud as a world with significant potential for supplying agricultural products to this subsector and has made efforts to encourage them to look to hydroelectric and other less harmful power schemes, in order to clear up the atmosphere. Didagud is still a motley array of nation-states, but the increasingly regular arrival and departure of agri-transporters has started to have some stabilizing effect on local politics.
Other Important Systems
There are a number of other systems which are very important to the Kupid cluster, either because of their astrographical proximity, or because of their cultural/economic influence.
Kigabala (1116)
2S: C200365-8 Lo Ni Va 702 Non-Aligned (Human)
Kigabala is a small (Human) domed colony that has been overrun by Vargr corsairs. The small (7,000 sophont) population lives in fear of their lives, subjugated by a hostile Vargr corsair band run by the pirate captain Uekdhuegh. Uekdhuegh is also a high ranking member of the Aek Aeg, a group of Vargr corsairs bent on bringing destruction and ruin to the remains of the Second Gashikan Empire.
There is a corsair base here.
Shurkar (0917)
2S: C599255-9 Lo Ni 904 Non-Aligned (Human)
Shurkar holds a small colony that has long held out against becoming part of any interstellar state. The approximately 900 settlers all belong to the same religious cult, that promotes the use of cybernetic technology to extend sophont lifespans by replacing failing body parts with their cybernetic equivalents. The colonists have a number of functional spacecraft, and trade regularly for spare parts and raw materials on Lerigem. Good defensive installations, their small size and perhaps their strange customs have protected the colony from Vargr corsairs. Indeed some corsairs, having suffered the loss of a body part in battle, have been known to become believers in order to acquire access to replacement cybernetics. Believers in this sort of cult are known as heretechs.
There is the equivalent of a military base here.
Ugirunnir (0919)
2S: B9D8775-8 Fl 404 Non-Aligned (Vargr)
Ugirunnir is a large, cold world that attracted many Vargr settlers because of their ability to handle the world's cold weather better than most Humans. During the reign of the Second Empire of Gashikan, it became a haven for escaped Vargr, and as word got around, many Vargr looking for a place free of Human influence chose Ugirunnir. The world is formed into a patchwork of communities, each self-governed in the way that seems best to them. As a result there is little cooperation, but there is also little conflict. Vargr corsairs are not openly welcomed, as most would rather avoid being branded corsair supporters (unlike those on Oukh Ull). Since the Julian Protectorate absorbed the Commonwealth of Mendan, there has been an increase in trade through the world that has caused some re-alignment of negative views towards Humans.
Oukh Ull (0920)
2S: C8575AB-8 Ag Ni A 421 Non-Aligned (Vargr)
A pleasant farm planet, Vargr here were until recently slaves to Human farm owners. Decades ago, when the Second Empire of Gashikan was disintegrating, Vargr corsairs attacked the Human ruling class and helped the local farmers overthrow them. Since then, the corsair leader Vaegvar has set himself up as the benevolent dictator of the system, and encouraged young farmers to join corsair bands. Most of the Vargr corsair band Aek Aeg calls Oukh Ull their home.
Mendan (2909)
2S: A768988-E Hi Cp 332 Commonwealth of Mendan
FG: A768987-E Hi Cp 432
Mendan was the capital of the sector under the Vilani; it also was the coreward anchor of Vilani influence in the region, although commercial, military, and cultural activity continued on into Gashikan, along the Mendan Main. After the fall of the Rule of Man, it became a regional capital of the Second Empire of Gashikan; after the collapse of the Second Empire, Mendan and many of the worlds it administered chose instead to associate themselves with the Julian Protectorate rather than the Third Empire of Gashikan. Today these worlds form the Commonwealth of Mendan, and Mendan retains its place as the capital.
Since joining the Protectorate, a strong effort to overcome the legacy of race hatred has had some effect; increased trade with the rest of the Protectorate and Mendan's influence in this area of space have combined to spread this increased tolerance throughout the coreward areas of the sector. It is generally acknowledged that there is still a long way to go; in recent years, Mendan has actively encouraged the Menderes Corporations to take a more active stance on social issues, and many appointed positions of high influence have been awarded to Vargr and to immigrants from the rimward areas of the Protectorate, so that these people may serve as examples and encourage the spread of Human/Vargr tolerance.
There is a Star Legion (Navy, Marines, Farguard) base here.
Kferrun (1126)
2S: B368002-9 Ba Lo Ni R 104 Julian Protectorate - Unincorporated
FG: C36800A-9 Ba Lo Ni R 004
The Star Legion has placed an interdict on Kferrun, citing "security matters" but providing no details. A formal inquiry has been undertaken; however, little progress has resulted. It is known, however, that the planet boasted a population of several millions, mostly Vargr, in the recent past; suspicions have been aired that the planet was used as a testing ground for biological warfare agents, possibly including those created by the Second Empire of Gashikan as part of Project Wolvesbane. No evidence of these suspicions has come to light; the Star Legion claims that these suspicions have arisen because of improper coding of the UWP - there has been one census since the interdict, and the Star Legion reported only that the planet had a functioning society with a low law level (2) and minimum stellar capability (TL9). Many conspiracy theorists, both Human and Vargr, point to the entirely Human composition of the staff of the naval base (quite unusual in the Protectorate) as evidence of the presence of the Wolvesbane diseases.
There is a Star Legion (Navy) base here.
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Navigation
The Julian Protectorate
Alien Races
Campaign Setting
Chronology
Julian War
Member States
Menderes Corporation
Star Legion
Regional States
The following states are important players in the region local to the Kupid cluster.
JP Member States
The Commonwealth of Mendan
The Vugurar Dominion
JP Associate States
The Confederation of Bammesuka
The Sarkan Constellation
The Zuugabish Tripartite
Subsector Map
Kupid J6 Map
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