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Begin Open Game Content
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| Measurement Mental-State - Close Escort (modified: 02-Dec-2002 |
| Specifications: |
Tons |
Cost (MCr) |
EP |
|
| 600-ton Hull (Needle/Wedge) |
600 |
72 |
|
| Model/4 Fib Computer |
-8.4 |
67.2 |
-2 |
| Avi: Normal M/2 |
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| Sens: Extreme M/6 |
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| Comm: Extreme M/6 |
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|
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| Bridge |
-20 |
|
|
| Jump Drive: 4 |
-30 |
120 |
-24 |
| Jump Fuel (1xJump4) |
-240 |
|
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| Maneuver Drive: 6G |
-102 |
51 |
-36 |
| Power Plant: Fusion-15 |
-36 |
108 |
+72 |
| Power Plant Fuel: 4 weeks |
-36 |
|
|
| Fuel Purification Plant-15 |
-3 |
0.03 |
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| Armour: +7 (TL-14 x 48 units) |
-48 |
5.1 |
|
| Hard Points: 6 |
-0.6 |
|
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| 2x Triple Pulse Laser-13 Turret |
-2 |
5 |
-6 |
| 2x Triple Missile Rack-13 Turret |
-2 |
6.5 |
0 |
| 1x Triple Beam Laser-13 Turret |
-1 |
4 |
-3 |
| 1x Triple Sandcaster-13 Turret |
-1 |
1 |
0 |
| Ammo: |
|
|
|
| 100x Sand Canisters |
-5 |
0.04 |
|
| 6x Missile Magazines |
-6 |
0.6 |
|
| 90x Bomb-Pumped Laser Missiles |
-1.5 |
6.75 |
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| 90x Nuclear Missiles |
-1.5 |
4.5 |
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| Staterooms: 3 |
-12 |
1.5 |
|
| Small Cabins: 8 |
-16 |
2 |
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| Low Berths: 3 Emergency (12 people) |
-3 |
0.3 |
|
| Freshers: 5 |
-2.5 |
0.08 |
|
| Airlocks: 3 |
-9 |
0.01 |
|
| Docking Umbilical |
-2.5 |
0.05 |
|
| Ship's Boat (Ext Docking/Streamlined) |
-9 |
30.602 |
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| Cargo |
-2 |
|
|
|
| Totals |
0 |
486.262 |
37 |
| Design Discount (20%) |
|
389.010 |
|
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| Combat Stats: |
|
|
| Agility |
+6 |
| Atmospheric Speeds |
NOE: 1175kph Cruising: 3525kph Maximum: 4700kph |
| AC |
25 |
| AR |
+7 |
| SI |
175 |
Triple Pulse Laser Turret
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To Hit: +3 Dmg: 3d10 (19/x2) Range: 45000km |
Triple Missile Turret (Bomb-Pumped Laser Missile) |
To Hit: +3 Dmg: 3d10 (19/x1) Range: 90000km |
Triple Missile Turret (Nuclear Missile) |
To Hit: +3 Dmg: 3d6 (17/x2) +3d12 Radiation Range: 90000km |
| Triple Beam Laser Turret |
To Hit: +4 Dmg: 4d8 (20/x1) Range: 30000km |
| Triple Sandcaster Turret |
+4 AC |
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| Crew: |
|
|
| Pilot/Commander |
|
| Astrogator/Sensors |
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| 5 Engineers |
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| 6 Gunners (1 also a medic) |
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| |
| Software: |
Type |
Cost (Cr) |
PP |
|
| Model/4 PP Total (Max: 13) |
INT 7 |
(inc. above) |
49 |
| Anti-Missile |
Def |
1,000 |
-2 |
| Auto-Evade |
Def |
5,000 |
-1 |
| ECM |
Def |
4,000 |
-3 |
| Return Fire x5 |
Def |
5,250 |
-1 |
| Double Fire x2 |
Off |
8,000 |
-8 |
| Gunner Interact x5 |
Off |
5,000 |
-5 |
| Predict x5 |
Off |
37,500 |
-10 |
| Select x5 |
Off |
15,000 |
-5 |
| Weapons Systems |
Off |
4,000 |
-1 |
| Library Data |
Misc |
3,000 |
-1 |
| Lang Module: Galanglic |
UI |
1,000 |
-5 |
| Lang Module: Irilitok |
UI |
1,000 |
-5 |
| Lang Module: Hiver |
UI |
1,000 |
-5 |
| Lang Module: Hhkar |
UI |
1,000 |
-5 |
| Personality Interface |
UI |
10,000 |
-1 |
| Anti-Hijack |
Ops |
1,000 |
-1 |
| Generate |
Ops |
8,000 |
-1 |
| Jump-4 |
Ops |
500,000 |
-41 |
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| Totals - All/Combat |
|
560,750 |
-52 +4 |
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| Description: |
The Measurement Mental-State class Close Escorts are the smallest ship that the Star Legion will give an independent mission to. Usually the Navy prefers sending a wolfpack of small ships, or a solitary large ship on missions, but the Measurement Mental-State class were designed to be tough and independent enough to act alone if necessary.
The majority of the ship is built at TL-13, but the Fusion Power Plant and Fuel Purification systems are TL-15 in order to save on volume, and the Armor is TL-14 for the same reason. Provided sufficient imported supplies of these parts exist, this allows Class-A starports on TL-13 worlds to contruct the Measurement Mental-State ships.
Conditions are reasonable for long journeys, although not spacious. The commander (usually a Tactician) has a stateroom to act as both cabin and office, and the rest of the crew have their own small cabins, with a fresher shared between two, except for the two most junior engineering and gunnery ratings who share a stateroom between the two of them. A spare fresher resides outside of the bridge area for general crew use when on watch.
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Combat Notes:
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The combat stats shown do not take into account average crew skills, or the typical software package carried by a Measurement Mental-State Close Escort. The triple pulse laser turrets can fire twice a round, and all weapon systems get +2 To Hit due to software and +11 To Hit due to Gunners' skills, as well as the ability to make called shots on specific areas of target ships (Heavy Metal feat).
The typical role of the Measurement Mental-State class is fleet escort, commerce raiding and long-range lone patrol. It is rare for them to engage in boarding actions, hence the lack of ship's troops. Should the need arise to board an enemy vessel, the role falls to the gunnery crew, who will use either the ship's boat or the docking umbilical to cross to the enemy vessel.
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End Open Game Content
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