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Falkayn.com
  by Angus McDonald
c-ACT_x_3_sat_orbit1.jpg image (C) 1999 Vision Forge Graphics


Begin Open Game Content
Solid Black - State Colour Class Carrier
Designed by: Menderes Space Systems

Statistics:
400,000-ton Hull (Close Structure) - Partially Streamlined
AC: 19 (6 vs. Meson Guns) AR: 10 (TL-15) SI: 825 Initiative: 3
Starship Size: Gargantuan Cost: 40,695,926.3 MCr (50,869,907.875 MCr without discount)
Model/9 Computer Avionics: Less than 1,000,000-ton Sensors: 2 Parsecs (passive survey) Communications: Extreme Range (Maser, Meson)
Cargo: 6,740.2-tons Extra Ship's Stores: 936 person/weeks of Luxury Stores, 73,848 person/weeks of Standard Stores,
Annual Maintenance = 4,069,592.63 KCr (2,034,796.315 KCr if routinely maintained)
Routine Maintenance = 1,017,398.158 KCr/Month (10,173,981.575 KCr per year)

Performance:
Jump-4 (enough fuel for 1x Jump-4)
Acceleration: 3-G Agility: 3
Power Plant: TL-15 Fusion (32,000 EP output, enough fuel for 12 weeks)
Fuel Purification Plant (TL-15, 5hrs per 16,000 tons of fuel)
Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph

Active Defenses:
Nuclear Dampers USP:9
Meson Screens USP:9

Weapons:
Hardpoints: 200
100x Triple Pulse Laser Turret TL-15, +4 To Hit, 4d10 (19/x2), Range: 45,000km
100x Triple Sandcaster Turret TL-15, +5 AC, Ammo: 0 sand canisters
40x 50-ton Repulsor Bay TL-15, USP: 8
20x 100-ton Nuclear Missile Bay TL-15, +9 To Hit, 9d6 (17/x2), Range: 90,000km
20x 50-ton Fusion Gun Bay TL-15, +9 To Hit, 9d20 (16/x5), Range: 15,000km
Particle Accelerator Spinal Mount: TL-15, +27 To Hit, 16d12 (17/x1), Range: 105,000km

Ship's Vehicles:
200x 30-ton small craft (Internal Hangar)
200x 40-ton small craft (Internal Hangar)
20x 50-ton small craft (Internal Hangar)
50x 200-ton large craft (Internal Hangar)
40x 100-ton large craft (Internal Hangar)
50x maintenance shops (1,000 Mechanics)
2x 30-ton launch tubes
2x 40-ton launch tubes
Launch facilities for 41 Craft per turn

Accomodations & Fittings:
2900x Single Occupancy Stateroom (2,900 People)
600x Single Occupancy Small Cabin (600 People)
1500x Emergency Low Berth (6,000 People)
1000x Standalone Fresher
10x Engineering Shop (200 Engineers)
100x Sickbay (200 Patients)
10x Autodoc
400x Airlocks

Crew Details:
7x Command Officers, 400x Command Crew
1x Flight Officers, 510x Flight Crew
1x Gunnery Officers, 338x Gunnery Crew
2x Engineering Officers, 681x Engineering Crew
1x Medical Officers, 25x Medical Crew
66x Marine Officers, 2,400x Marines
1,800x Service Crew

End Open Game Content

Description:
The State Colour class carriers form the core of most Star Legion battlegroups. The ability to cover a system with high-performance fighters and maintain that coverage for weeks on end is given by these ships, which also act well in front-line battle roles thanks to their massive particle accelerator spinal mounts and relatively high agility (for such large ships).

The ability to field 40 squadrons of 30 and 40 ton fighters is enhanced by the capacious launch tubes mounted axially, giving State Colour carriers the ability to launch their entire complement of fighters shortly after the alert is sounded. There are also 20 50-ton modular cutters for crew needs, 50 200-ton fuel lighters for fast frontier refuelling, and 40 100-ton assault landers for deployment of the ship's marine companies.


The Star Legion Marine complement onboard consists of a regiment with a mix of standard Legion troops, HARDS and SQuIDS. The exact breakdown is:
240x Legion Squads (80x AFVs, 80x APCs, 80x Grunts - 960 men)
160x HARDS (160x Grav-Sleds - 960 men)
80x SQuIDS (80x Aqua-Sleds - 480 men)

The 100-ton assault landers typically carry either:
4x Grunt Squads, 4x AFVs, 4x APCs, or
8x HARDS, 8x Grav-Sleds, or
8x SQuIDS, 8x Aqua-Sleds

Being a TL-15 design, many of the systems are cutting edge, and so starports capable of building or repairing these behemoths are few and far between. For this reason State Colour carriers maintain their own engineering crew (200 engineers) and dedicate much of their cargo space to spare parts.

\b Combat Notes:\b0
The Triple Pulse Laser Turrets are normally organised into 20 batteries of 5 turrets each.

The carrier has relatively little armour for a front-line fighting ship and so Star Legion forces tend to keep them well back from the main line of battle, using the huge range of their spinal mount to punish opponents well before they are in range to deal them much damage.