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  by Angus McDonald
c-ACT_x_3_sat_orbit1.jpg image (C) 1999 Vision Forge Graphics


Begin Open Game Content
Heavy Hammer - Useful Object Class Jump-3 Ferry
Designed by: Menderes Space Systems

Statistics:
1,000,000-ton Hull (Dispersed Structure) - Unstreamlined
AC: 2 (7 vs. Meson Guns) AR: 0 SI: 1000 Initiative: 0
Starship Size: Colossal Cost: 271,272.479 MCr (339,090.599 MCr without discount)
Model/7 Computer Avionics: Less than 1,000,000-ton Sensors: System Wide Communications: System Wide
Cargo: 197.-tons
Annual Maintenance = 27,127.248 KCr (13,563.624 KCr if routinely maintained)
Routine Maintenance = 6,781.812 KCr/Month (67,818.12 KCr per year)

Performance:
Jump-3 (enough fuel for 1x Jump-3)
Acceleration: 1-G Agility: 0
Power Plant: TL-13 Fusion (30,050 EP output, enough fuel for 4 weeks)

Weapons:
Hardpoints: 120
120x Triple Sandcaster Turret TL-13, +5 AC, Ammo: 480 sand canisters

Ship's Vehicles:
4x 30-ton small craft (Internal Hangar)
1x 490000-ton large craft (Internal Hangar)
Launch facilities for 101 Craft per turn

Accomodations & Fittings:
5084x Single Occupancy Stateroom (5,084 People)
20x Airlocks

Crew Details:
7x Command Officers, 1000x Command Crew
1x Flight Officers, 4x Flight Crew
1x Gunnery Officers, 120x Gunnery Crew
2x Engineering Officers, 901x Engineering Crew
1x Medical Officers, 20x Medical Crew
27x Ship's Troops Officers, 1,000x Ship's Troops
2,000x Service Crew

End Open Game Content

Description:
The Useful Object class Jump-3 Ferries are designed to help bridge the occasional 2 parsec rift that criss-cross the Julian Protectorate. Able to carry over half their displacement volume in shipping, the ferries are setup in pairs to cover fixed key trade routes across larger rifts.

The class has attracted some naysayers, who point to the massive capital cost of each ferry (270 trillion credits) and question whether the money would be better spent subsidising the inclusion of Jump-3 drives in other merchant vessels. The Jump-3 ferries have proven their commercial value over time as trade routes previously unable to be used by Jump-2 merchants have opened up across the Julian Protectorate. As the ships have been sponsored by the Julian Protectorate itself, all Star Legion ships have priority placement on the ferries. This is usually not required as Jump-3 ships are the norm, but it is sometimes used by the older patrol vessels.

All crew and officers have their own stateroom. Because this sort of ship is usually assigned a fixed route between two star systems, it is easy for the crew to settle down at one end or the other of the route. This makes the posting a desirable one for crews who want to settle down onworld.


Combat Notes:
The combat stats shown do not take into account average crew skills, or the typical software package carried by a Useful Object Jump-3 Ferry. The class is obviously intended to be operating within well patrolled areas, and thus only carries defensive weaponry. The sandcaster turrets are divided into 12 batteries, each of which can add +7 to the ship's AC.